﻿
using UnityEngine;
using ZYLFramework.Manage;
using ZYLFramework.UI;

namespace Game.UI
{
    public class TestPanelCtrl:UICtrl
    {
        public TestPanelView View;
        public TestPanelModel Model;
        public override void Init()
        {
            View = BaseView as TestPanelView;
            Model = BaseModel as TestPanelModel;

            View.GameBtn1.onClick.AddListener(SceneVariants.OverCompRound);
        }


    }
}
